Updating the Games Catalog#
This page includes developer notes regarding the catalog module, and the process for contributing to and updating Gambit’s Games Catalog. To do so, you will need to have the gambit GitHub repo cloned and be able to submit pull request via GitHub; you may wish to first review the contributor guidelines. You’ll also need to have a developer install of pygambit available in your Python environment, see Building the Python extension.
Add new game files#
You can add games to the catalog saved in a valid representation format. Currently supported representations are:
.efg for extensive form games
.nfg for normal form games
Create the game file:
Use either pygambit, the Gambit CLI or GUI to create and save game in a valid representation format. Make sure the game includes a description, with any citations referencing the bibliography. Use a full link to the bibliography entry, so the link can be accessed from the file directly, as well as being rendered in the docs e.g.
`Rei2008 <https://gambitproject.readthedocs.io/en/latest/biblio.html#Rei2008>`_Add the game file:
Create a new branch in the
gambitrepo. Add your new game file(s) inside thecatalogdir and commit them.Update the catalog:
Reinstall the package to pick up the new game file(s) in the
pygambit.catalogmodule. Then use theupdate.pyscript to update Gambit’s documentation & build files, as well as generating images for the new game(s).pip install . python build_support/catalog/update.py --build
Note
Update the
catalog_draw_tree_settingsinbuild_support/catalog/update.pyto change the default visualization parameters for your game(s). You can use the--regenerate-imagesflag when building the docs locally (readthedocs does this by default).Warning
Running the script with the
--buildflag updates Makefile.am. If you moved games that were previously in contrib/games you’ll need to also manually remove those files from EXTRA_DIST.Submit a pull request to GitHub with all changes.
Warning
Make sure you commit all changed files e.g. run
git add --allbefore committing and pushing.
Access from pygambit#
We keep the catalog directory at the top level of the repository because it is in principle independent
of the Python and C++ code. However, in order to include these games with the Python package, there is a bit
of extra infrastructure.
In setup.py we have a custom build command which first copies the contents of catalog/ into the build
directory for the Python package. These are then exposed as data in the catalog_data directory (changing
the name to avoid confusion or clashes with catalog.py, which is responsible for accessing the catalog).
The main implication is that if you are working via the Python package and you add new games to the catalog,
you will need to rebuild and reinstall the Python extension in order to access the new games. That is, changing
the contents of the catalog is no different than changing any other source code in the Python package; you’ll
need to execute pip install . after the addition or change.
